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Animals

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Animals include livestock raised in your Village and wild creatures around the Isle. Dr. Rupert, the herdsman, looks after the village's farm animals once he has moved in.

Raising farm animals

Recruit Dr. Rupert through Captain Brook and build a home for him. A Coop houses chickens, ducks and geese; a Barn houses cows and sheep. Buy each animal through its dwelling's management menu. Purchases require room in the dwelling, enough florens and the appropriate herdsman skill level.

Animal Home Herdsman level to buy Purchase (florens) Product Normal production interval Base product sale (florens)
Chicken Chicken Coop No item-specific level requirement 400 Chicken Egg 1 every 4 days 45
Duck Duck Coop 2 600 Duck Egg 1 every 4 days 45
Goose Goose Coop 6 900 Goose Egg 1 every 5 days 45
Cow Cow Barn 7 2,000 Milk 1 every 5 days 45
Sheep Sheep Barn 7 2,000 Wool 1 every 5 days 28

Products accumulate in the dwelling's inventory. Check the dwelling for produce and refill with Animal Feed when needed: production pauses while a dwelling needs attention. Animals can also be petted.

Building the dwellings

Dwelling Building materials Requirement
Coop 2 Copper Ingots, 2 Spare Parts, 4 Thatch Dr. Rupert has moved in
Barn 5 Thatch, 1 Gold Ingot, 2 Rope Dr. Rupert has moved in; herdsman level 7

Herdsman Display

The Herdsman Display needs one each of Chicken Egg, Duck Egg, Goose Egg, Milk and Wool. Completing it awards 10 tokens.

Wild birds

Wild birds are different from farm animals: they are not bought or kept in the village's dwellings. Their appearances depend on weather and location.

Bird Places to look Weather
Pigeon Lane, The Green, Shops and Connector Sunny or heatwave
Magpie Lane, The Green, Shops and Connector Sunny or heatwave
Robin Lane, The Green, Shops and Connector Snow
Wild duck Swan's Lake and Shops Sunny or heatwave
Seagull Beach, including the water Sunny or heatwave

Other wild creatures

Butterflies

Butterflies flutter around the Isle on sunny days, between 05:00 and 18:00. Orange, green, pink and blue varieties are placed around the outdoor areas. Approaching a resting butterfly makes it take flight again.

Foxes

Look for sleeping foxes at Swan's Lake and The Green after 20:00. Their appearances are chance-based, so a fox is not guaranteed every night.

Wild hives

Approaching a wild hive can release a stinging insect that chases you. A sting costs energy; the insect then returns to its hive. These wild hives are separate from the productive beehives tended by Theodore.

See also