Gems
Appearance
Gems are minerals obtained by mining gem deposits with a pickaxe. Different gems appear in the Roman, Viking and Saxon mines. The depth ranges below show where a gem may be generated; deposits are random and are not guaranteed in every room.
Gems and values
| Gem | Mine | Depths | Yield per tile | Base sale | Gems collection |
|---|---|---|---|---|---|
| Roman Mine | 15–30 | 1 | 40 | 1 | |
| Roman Mine | 1–19 | 1 | 35 | 1 | |
| Viking Mine | 1–9, 15–30 | 1 | 35 | 1 | |
| Roman Mine | 1–14, 20–30 | 1 | 35 | Not required | |
| Saxon Mine | 1–30 | 1 | 65 | 1 | |
| Viking Mine | 1–30 | 1 | 35 | 1 | |
| Roman Mine | 1–4, 10–14, 25–30 | 1 | 45 | Not required | |
| Saxon Mine | 1–9, 15–30 | 1 | 35 | 1 | |
| Saxon Mine | 1–14 | 1 | 35 | 1 | |
| Viking Mine | 1–4, 10–30 | 1 | 35 | 1 |
Prices are the base sale value in florens, before applicable village-goal rewards. Mined gems are normal quality, so no prize sale column is listed.
Gems collection
The greenhouse Gems collection requires one each of Amber, Amethyst, Emerald, Rose Quartz, Ruby, Turquoise, Aquamarine and Diamond. Citrine and Moonstone are not required. Prize-winning quality is not required. Completing the collection rewards 10 tokens.