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Gems

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Gems are minerals obtained by mining gem deposits with a pickaxe. Different gems appear in the Roman, Viking and Saxon mines. The depth ranges below show where a gem may be generated; deposits are random and are not guaranteed in every room.

Gems and values

Gem Mine Depths Yield per tile Base sale Gems collection
Amber Amber Roman Mine 15–30 1 40 1
Amethyst Amethyst Roman Mine 1–19 1 35 1
Aquamarine Aquamarine Viking Mine 1–9, 15–30 1 35 1
Citrine Citrine Roman Mine 1–14, 20–30 1 35 Not required
Diamond Diamond Saxon Mine 1–30 1 65 1
Emerald Emerald Viking Mine 1–30 1 35 1
Moonstone Moonstone Roman Mine 1–4, 10–14, 25–30 1 45 Not required
Rose Quartz Rose Quartz Saxon Mine 1–9, 15–30 1 35 1
Ruby Ruby Saxon Mine 1–14 1 35 1
Turquoise Turquoise Viking Mine 1–4, 10–30 1 35 1

Prices are the base sale value in florens, before applicable village-goal rewards. Mined gems are normal quality, so no prize sale column is listed.

Gems collection

The greenhouse Gems collection requires one each of Amber, Amethyst, Emerald, Rose Quartz, Ruby, Turquoise, Aquamarine and Diamond. Citrine and Moonstone are not required. Prize-winning quality is not required. Completing the collection rewards 10 tokens.

See also